Thank you so much MHkaserz for your reports and interest. I can not change the size to each one because the proportion sizes of Pokemon would be lost. As I said, they are optimized so that they look good in combat, not in the summary. If the 2 sprites match the scale is correct and, yes, the other sprites match with this. As you say the problem here is the proportion, for to know the real size of a Pokemon I use the 3ds sprites from Mortedesu and scale they to x2 with a image editor, after that I compare it with my sprites. I've checked this sprites and croconaw y bellossom were a little oversized, they are already fixed, the others were correct. (Obv things like that don't include humongous pokemons but the pictures show the tiny problem that is the scale of some of these sprites) some of them fall hard from the proportions of how big/small they are or should look. Volcarona is a Gen 5 so not from this MOD (regardless needs to be bigger)Īnd these are just examples. Pokemmo mods gen ix battle animations help how to You seem to easily forget about level caps, and that would work when trying to grind after pokemons level up after level 50nd if fair is really the case, why do you guys offer people to pay for 25 extra exp from battles That would go against your 'fair play' statement. topic/56474-mod-pokemmo-animated-sprites-battle-xy-vi-gen-update/Pokmon. The blossom looks amazing, but in reality needs a 55% scale since in combat she would look on par with Scizor if she remains as is xD With our help, you can already search for models on all popular sites on the. so I think a scale of 75~80% to the ones "too big for their own size" would be amazing Here you'll see that while some are perfect fits. To avoid misunderstanding a certain sentence. Something along those lines, idk how much delay that would add though, really depends. I didn't see the insides of pokemmo but it is a simple variable in a class that can be switch-cased before displaying a sprite according to the category that pokemon id is in. I think there should be categories like "Default" "Wide" "Tall" "Grounded" "Flying" "Long" etc to make sure each pokemon is at the ideal position when displaying the sprites. ![]() Available now on PC, Android, iOS, Mac, and Linux. I think with a bit of effort and source materials this is a simple mod to make, and if mods allow some coding you could also mod the "animation" of moves.Īlso the "scale" concept doesn't fix the invisible border box for some sprites or sometimes makes their sizes questionable at the best. PokeMMO is a free to play mmorpg, come join a growing community as you level up and discover new monsters. if you focus on the battle ones, the summary ones will look almost tiny. ![]() if you focus on adjusting for the summary one, the battle ones will look gigantic. Aside from the gen five battle mods, I don't think so. I was wondering if there were any upgraded battle scene backgrounds or a better looking platform that the pokemon stand on. Make a pull request for your changes! Please also make sure to put a screenshot of the output of this command in your PR.I think that "bug" is simply because the "battle" sprites are the same as the "summary" sprites. Any mods available for better battle scenery I'm not asking for sprite upgrades, I have those already.Verify your file(s) by running npm run locale-verify and make appropriate fixes.Add your translations (use the en-US.json locale as reference). ![]() Open the relevant locale file in src/locales.I mean, it’s 2023, why play with NES graphics You might enjoy nostalgia, of course. So that you can enjoy all battles in PokeMMO with high quality. With this mod, Pokemons will be 3D and animated in battles. If the locale JSON doesn't exist in src/locales, create one by running npm run locale-create HD battle sprites mod fixes this problem.To add or contribute to menu translations (locales): All the latest updates are commited to the dev branch. topic/56474-mod-pokemmo-animated-sprites-battle-xy-vi-gen-update/MINGLE IN THE NEW. start ( ) įor best performance, use a mongodb database.uri instead of a directory. pokemmo mods sprite I cant draw at all, especially pixel art. Const MonitoRSS = require ( "monitorss" ) // Some configs are mandatory - refer to documentation const config = const client = new MonitoRSS.
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